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Sundays    10:00am - 4:00 PM

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[SPLATTERPARK PAINTBALL VIDEOS]


BIG GAMES 2010

05.02.10 | 10.03.10

We want to thank the 2000+ players that participated in our 2009 Big Games.

  We look forward to seeing you at a Big Game in 2010.  Keep checking back for more information...

SPRING BIG GAME 2010 FALL BIG GAME 2010
Sunday, May 2nd,  2010 Sunday, October 3rd,  2010

Registration 7:00 am  Game Begins 9:30 am

Registration 7:00 am  Game Begins 9:30 am

PRE - REGISTER HERE

PRE - REGISTER HERE

BIG GAME MAP

 


 [ View a video from one of our Big Game players submitted from a previous "Rein in  Paint Finale" ]

PAINTBALL FUN    $10,000 IN PRIZES    GREAT BATTLES    A THOUSAND PLAYERS

Join over a thousand paintballers for a great day of fun and prizes!

Welcome to the Big Game. We wish to offer you a safe, fun, and affordable playing environment. Big games at SplatterPark have many surprises that can thrill you or startle you, either way; the memories will stay with you forever! You will be participating in a 6-½ hour continuous game, which will involve many facets other than what you are used to during recreational play! Due to the complexities of this game all players should read this page and become familiar with rules, the map, and the locations of specific areas of service. If you don’t, you are at a disadvantage!

  • SAFETY FIRST – GOGGLES ON AT ALL TIMES WHILE IN SHOOTING AREAS – BARREL COVERS ON WHEN ELIMINATED, BEING INSERTED, AND IN NEUTRAL / PAVILION AREAS.
  • SplatterPark is Field Paint Only facility and Big Games are Event Paint Only. No carry on paintballs or grenades.
  • Gates open at 6:00 a.m.
  • Day of registration begins at 7:00 a.m.
  • BIG GAME ID CARD is your receipt & must be visible at all times! Do not lose it - no other will be given!
  • Regular pricing applies to Big Games. Air punches are provided with Full Pack / Half Pack purchases.
  • Additional air tokens can be purchased – (2) tokens for $5 or (1) token for $3.
  • AIRPASS can be purchased for $10 for unlimited air fills on respective tank.
  • Rent a HPA tank for only $10.00 with valid driver’s license. Includes all day air! Save time and money instead of standing in line for CO2 fills.
  • Game Begins at 9:30 a.m. -- Reign in Paint at 3:45 p.m. -- Prizes at 4:00 p.m.
  • Lunch is served between 11:30 p.m. and 1:30 p.m.
  • Pepsi / Gatorade / Snack products are available in vending machines.
  • Bottled water will be available in various locations.
  • Chronograph/Target Range is available to you after you have registered and have had a safety briefing. Field limit is 285 FPS. Use the target range to tune your marker. Entry point Referees will chrono your gun before you are allowed entry to playing area. No tools allowed at insertion chronos. Tools will be confiscated at insertion points and on field of play.
  • Although we can do minor quick fixes/repairs, we cannot guarantee that a gun tech will be available. Tech work is $15.00 per 15 minutes and the time begins upon consultation.
  • Make sure your equipment is working before arriving for the Big Game. Rental guns are available for $15.00. Be sure to make sure your tank is in date. If it is not, we will not fill it. Rental HPA tanks are $10.00 with a valid driver’s license.
  • Safety Rules must be followed as posted in every staging area.
  • We are not responsible for your gear – keep track of your belongings.
  • Teams / Armbands – Team armbands can be found at the Scoreboard table.
  • Dress for battle. Props, explosions, visual weapons, and other varieties of excitement will be deployed. Working with props or attempting to obtain props may have certain inherent dangers and/or risks. Do not attempt to do anything beyond your physical ability.
  • We cannot be responsible for encountering beings that are elusive, frightening, and hungry for human blood.
  • Members of the world’s elite and public media may be in attendance to control what you see and think. No spectators on field of play. No outside photographers/videographers permitted.
  • This is not a drill, be prepared to have a great time!

Equipment Restrictions as follows: Ghillie suits & air cannons must be approved by the Ultimate Judge. No modified mask/goggle systems, trip wires, pyrotechnics, knives, PUGS, tanks, laser sights, or changing colors of armbands. Pump action, semi auto, response, rebound, and ramping modes are allowed. 15 BPS limit. NO FULL AUTO. Pistols must remain plugged and holstered while in neutral areas. NERF rockets are NOT permitted. NO Rogue or Mercenary squads are permitted. Use of CARRY ON PAINT or NOT OBEYING THE SAFETY RULES or restrictions, will result in expulsion from premises. No soliciting. SplatterPark employees are clearly identified by our trademark safety green attire, so if there is anything you need please let us assist you!

Objective: To have fun and complete missions to acquire points for your team. The park has been turned into a map of critical missions that can benefit you or destroy you. Your respective insertion points will have a map of the playing field. The missions are time sensitive and do have titles, but destinations will be revealed as you are inserted. The missions contain clues which are sensitive to the consecutive missions. The completion of respective missions can accumulate points for your team, may give your team access to certain weapons, or may be detrimental to your team. The next 6.5 hours are a continuous game of Capture the Flag with several Tactical Twists. Insertion Referees will guide you into battle. You may be with hundreds of armed ballers or sent with a few stealthy killers to ruin someone’s position. Your defensive base points are Fort Buckeye and the JT Battleport. Capture the Flag between the two respective team’s bases is continuous from 9:30am until 3:30pm. Your team also acquires points by successfully completing missions that are scenario based and tactically oriented. Details for missions / scenarios are at each team’s insertion point.  Flag stations are scattered across the map which will gain points for your team if you are able to hold these positions. Several Terrorists, Aliens, and other characters will be infiltrating your camp to try to prevent your team from accomplishing these goals. Have fun and get ready for a great day of paintball!

  • BASES – Fort Buckeye and the JT Battleport. There will be a break in the game at 11:30. Teams will be switching respective bases. Game will commence immediately.
  • Teams / Armbands – Team armbands will be checked out at the scoreboard. 1 armband per player.
  • Scores – The scoreboard will be located at the Supersale. Scores will be based on difficulty of mission and possession of certain key spots during game play. Eliminations DO count for points. Each Chrono ref will have a counter and will call in their totals on the hour to report kill counts. 1 point per kill. Capture the flag is worth 700 points for each respective flag hang: Capture opponents flag and return to respective base for 700 points.  Mission points vary depending on difficulty of scenario and for retrieving clues. Five Flag Stations will be located on field of play. Control of designated Flag Station with respective team’s color flag flying will award respective team 400 points. Flag station points will be awarded on each half hour.
  • Eliminations – If a ball breaks on you or anything you are carrying, you are eliminated! Play with honor. NO MEDICS! Leave the field of play and go to insertion point for re-entry to field of play.
  • Insertion points – Both teams will be rallying in the neutral zone near the two insertion points. Be diplomatic! While most insertions will fortify respective base, insertions will alternate and be tactically oriented. You must be inserted with a team, no rogue insertions. All insertions will be staged by SplatterPark Referees. You will be inserted through the central path or the east side path depending on nature of mission or re-deployment. Barrel Covers on until we spring into action on playing field. Insertion refs will monitor insertions. White Flag designates neutral inserted players. Players must stay with insertion until they are called live players at drop off point.
  • Safe Houses – Located on the map near Splatter Hill and Dark Forest respectively. NO INSERTIONS FROM SAFE HOUSES. Barrel covers must be on gun before entering Safe House. By entering a safe house you are removing yourself from play and agree to leave field of play and re-enter only with a team insertion.
  • NO MEDICS…Play with honor!
  • Pilots – Have the ability to operate an airplane for recon, air strikes, or to drop paratroopers behind enemy lines. Persons carrying airplane cannot be eliminated until they have “jumped” from plane and have “paratrooped” into playing area.
  • UAV: Unmanned Aerial Vehicle will be enabled for team which is able to uplink to the satellite.
  • Air Drops: props are inserted on field. Take props to destination points. Team that completes the mission gains more power.
  • Airstrip: Capture the airstrip will be a huge scenario which involves control of 3 flag stations
  • Emergency Airdrop: props will be inserted in the middle of battling forces for more power ups or damage.
  • AC-130: gain access to the control tower and secure it for access to 3 artillery strikes.
  • Arm the Nuke: 5 keys is all you need to set off the nuke and your team will decimate the opponents.
  • SAFETY FIRST – GOGGLES ON AT ALL TIMES WHILE IN SHOOTING AREAS – BARREL COVERS ON WHEN ELIMINATED, BEING INSERTED, AND IN NEUTRAL / PAVILION AREAS. No insertions from safe houses!